
TOURNAMENT RULES
GAME & GAME TIME
1. Games are 55 min. (Championship games 1 hr. 20 min) ( 3rd place
game 1hr 10 min).
4 1/2 to 5 innings is considered a complete game.
2. Umpire will call out GAME TIME and 50 to 10 min warnings. Umpire
will not say how much time is left after 10 min warning, only
that time has Expired or Ball Game (Coaches keep your time).
3.Game time is forfeit time - Grace period can be given for 1st
game only, 5-10 min. Will Start game with 8 players
4. Must be ready to play 10 minutes before game time. (Coaches
take notice). Will result in forfeit!
5. At the end of 7 innings or time has expired. Tie Breaker will
apply. (Last out will go to 2nd base to start inning). *NOTE*
No courtesy runner for the last out until an out is recorded.
Can have a runner for a batter who gets on base, not tie breaker
runner until out is recorded.
6. Mercy Rule - 12 after 5. (Championship game 15 run rule mercy
after 5).
7. Coin flip to determine home team. (Championship game undefeated
team has option).
8. Umpire is official scorekeeper. If questioning score, question
must be asked before first pitch is made of inning played. Must
have score book. No questioning after 1st pitch is made, score
stands.
9. Must have 8 players to start game.
ROSTERS AND TOURNAMENT FEE
1. Rosters due before 1st game, if player or players are to play
later in day, names must be added on
Roster before 2nd game, No Exceptions, will result in forfeit,
if player is not on roster. All names must be legible.
2. Tournament fee due after 1st game, some tournaments due at
check in time.
3. No player will play on 2 teams in same tournament weekend.
Will result in forfeit. (Men to Coed is OK)
PITCHING
1. Arc Pitch - Pitch must have an arc. Not lower than batter's
waistline/beltline & not higher than 10 feet.
2. Plate & Mat are strikes.
3. Pitcher can Fake pitch (juke) 5 seconds to release pitch once
on mound or in 5ft area behind mound, if pitch is not released,
then umpire will call ball.
4. Count is 1 ball and 1 strike on batter to start (1 and 1).
5. Umpire will call out illegal on pitches - he feels are illegal.
If batter hits ball play is live.
6. No windmill pitching allowed, a ball will be called if you
windmill on the mound or in 5ft area behind mound,. Can windmill
after pitched has been released.
7. Pitcher must have foot on mound or in 5ft area behind mound
when releasing pitch.
BASE RUNNING
1. No lead offs after pitch, must stay on base once pitcher has
ball and is ready to pitch ball.
2. Courtesy runners - 2 per inning. LAST OUT RUNS NO EXCEPTIONS
Can burn runner - but must let umpire know before courtesy runner
steps on base. If runner is not last out and team is caught before
3rd out is made of inning, runner will be out and if runner has
scored, run will not count. Player will be considered a courtesy
runner once he steps on base. Umpire can also call wrong runner
out.
3. Runner must slide or avoid contact with defensive player on
double plays - (Umpires discretion)
4. If defensive player has ball, you must slide or be called out
for not sliding. (Umpires discretion)
5. Batter runner or base runners will be given 2 bases from release
of ball once it goes out of play. - 2 bases will be awarded from
established base or start of play.
6. Base runner or batter runner can be called out for verbal interference.
(Umpires discretion).
7. If base runner is hit with batted ball, while on 1st or 3rd
base. Ball is dead, runners move up a base if forced to move and
batter goes to 1st base. NOTE Base runner must not intentionally
attempt to be hit. If base runner intentionally is hit - ball
is dead - base runner is out - batter goes to 1st base. (Umpires
discretion).
8. If base runner on 2nd base is hit with batted ball. Ball is
live, unless base runner intentionally lets ball hit them, then
ball is dead and batter goes to 1st base. (Umpires discretion).
BATTING
1. Can bat up to 12 players. (up to 12 awards will only be given
out)
2. Must let umpire know how many you are batting. Turn in batting
slip. (Always on Table)
3. Batting slip is official line up. If not batting 12, may add
a player to bottom of batting slip, only
When player arrives late to game. - Let umpire know. Straight
sub only / No re-entry
4. All field position players must bat.
5. Count is 1 ball and 1 strike to start (1 and 1). In inclement
weather count will start at 2-2.
6. Has to be fair after 2 strikes.
7. Arc Pitch -Pitch must have an arc. Not lower than batter's
waistline/beltline & not higher than 10 feet.
8. Plate & Mat are strikes.
9. Ball is dead once pitch hits plate, mat, ground or batter swings
& misses ball.
10. Umpire will call out "illegal" on pitches, he feels
are illegal, if Batter hits ball play is live.
11. Most bats are allowed. Bats can be banned if we feel they
have been altered or tampered with.
Check to see which bats are legal to use. Note: If batter uses
illegal bat - will be called out, play is dead.
12. 1 up rule on homeruns (out if not your turn for homerun).
Walk off homeruns OK -. Batter and base runners must step on front
base on all homeruns. Example: batter to 1st - 2nd to 3rd, etc.
(if not - will be an out)
13. Batter will be called out, if umpire feels batter gives up
(Umpires discretion). So run everything out / any motion toward
dugout will be considered giving up. BALL IS STILL LIVE
14. When your team is batting - All bats, equipment and players,
must be in dugout, must have 1 coach and one on deck batter &
when on defense all bats, equipment and all other players will
be in dugout, if not Umpire will call ball dead and either give
a warning, call runner out, not let runners advance, or advance
runners 1 or 2 bases.
15. Umpire must call "Time" before, you step out of
batters box -this includes before, after and between pitches.
If not - pitch will count. When asking for "time" make
sure "time" is granted/ it is not automatic.
PROTEST AND APPEALS
1. If any protest is to be made, ask umpire to call Director -
$25.00 fee. If no fee, you will be charged at later date and prizes
may be held. Protest must be made at time of infraction, not after
play has resumed and not after game.
No protest on judgement calls.
2. Appeals must be made before next pitch and after infraction,
one appeal per base runner.
EJECTIONS
AND INJURIES
1. If a player is ejected from a game. That spot will be an out
every at bat. Must let ump and other team know who that batter
follows. Can sub a player to play in ejected players spot but
no batting. If ejected player's team allows sub to bat, inning
will end and all runs scored in that inning will not count.(Coaches
take notice)
2. If player is injured, and there is no substitute, that player's
spot will be an out every time at bat.
3. Any player or players using bad profanity words (especially
"F" word) or "TAUNTING"
can be ejected from game or tournament. Umpire - Directors discretion.
(coaches take notice).
4. Any player caught with alcohol on field or dug-out area can
be ejected from game or tournament.
5. Any player that is under the influence of alcohol can be ejected
from game or tournament.
6. A ball player ejected for any reason from a game, who refuses
to leave the field and remains otherwise uncooperative with the
tournament personnel will be suspended from further play in the
tournament and may face further disciplinary action (suspended
for 1 year or banned for life) and can cause team to forfeit game
(coaches take notice).
TEAM
& PLAYER RESTRICTIONS
1 Tournaments can also run has a upper and lower tournament.
2 Teams may play in higher or lower divisions if, permission is
granted by A&V. Before you enter tournament not day of tournament.
3. All rosters will be checked. Teams can forfeit all games &
prizes if more than 3 upper division players are on roster or
qualifying roster. Teams are allowed 3 upper players, check before
not day of tournament, if players in question are allowed. (Can
change up to 3 players on qualifying roster for special tournaments).
COACHES PLEASE NOTE:
1. It is your responsibility to make sure all your players obey
and understand all A&V rules.
2. Be ready to play 10 min. before scheduled game time.
3. Only members of the team currently playing on the field are
allowed in their designated dugout and area.
4. We will supply one new ball and one backup per game. Each team
is required to throw in backups as needed. Tournament softballs
- $5.00 each.
**Director
has the right to forfeit any game, eject any player
for non-compliance to A&V rules.**
CO- ED TOURNAMENT RULES
GAME
& GAME TIME
1. Games are 55 min. (Championship games 1 hr. 20min) ( 3rd place
game 1hr 10 min).
4 1/2 to 5 innings is considered a complete game.
2. Umpire will call out GAME TIME and 50 to 10 min warnings, umpire
will not say how much time is left after 10 min warning, only
that time has Expired or Ball Game (Coaches keep your time).
3.Game time is forfeit time - Grace period can be given for 1st
game only, 5-10 min Will start game with 9 players.
4. Must be ready to play 10 minutes before game time. (Coaches
take notice).Will result in forfeit!
5. At the end of 7 innings or time has expired. Tie Breaker will
apply. (Last out will go to 2nd base to start inning). *NOTE*
No courtesy runner for the last out until an out is recorded.
Can have a runner for a batter who gets on base, not tie breaker
runner until out is recorded.
6. Mercy Rule -12 after 5. (Championship game 15 run rule mercy
after 5).
7. Coin flip to determine home team. (Championship game undefeated
team has option).
8. Umpire is official scorekeeper. If questioning score, question
must be asked before first pitch is made of inning played. Must
have score book. No questioning after 1st pitch is made, score
stands.
9. Must have 9 players to start game. At least 4 need to be women.
10. Ok to use 6 women 4 men - (BUT NOT 6 men 4 women).
ROSTERS AND TOURNAMENT FEE
1. Rosters due before 1st game, if player or players are to play
later in day, names must be added on
roster before 2nd game, No Exceptions, will result in forfeit,
if player is not on roster. All names must be legible
2. Tournament fee due after 1st game, some tournaments due at
check in time.
3. No player can play in two divisions on same day. Will result
in forfeit. (Coed to Men is OK)
PITCHING
1. Arc Pitch - Pitch must have an arc. Not lower than batter's
waistline/beltline & not higher than 10 feet.
2. Plate & Mat are strikes.
3. Pitcher can Fake pitch (juke) 5 seconds to release pitch once
on mound or in 5ft area behind mound, if pitch is not released,
then umpire will call ball.
4. Count is 1 ball and 1 strike on batter to start (1 and 1).
5. Umpire will call out illegal on pitches - he feels are illegal.
If batter hits ball play is live.
6. No windmill pitching allowed, a ball will be called if you
windmill on the mound. Can windmill after pitched has been released.
7. Pitcher must have foot on mound or in 5ft area behind mound
when releasing pitch.
BASE RUNNING
1. No lead offs after pitch, must stay on base once pitcher has
ball and is ready to pitch ball.
2. Courtesy runners - 2 per inning. LAST OUT RUNS NO EXCEPTIONS
Can burn runner - but must let umpire know before courtesy runner
steps on base. If runner is not last out and team is caught before
3rd out is made of inning, runner will be out and if runner has
scored, run will not count. Player will be considered a courtesy
runner once he steps on base. Umpire can also call wrong runner
out.
3. Runner must slide or avoid contact with defensive player on
double plays - (Umpires discretion)
4. If defensive player has ball, you must slide or be called out
for not sliding. (Umpires discretion)
5. Batter runner or base runners will be given 2 bases from release
of ball once it goes out of play. - 2 bases will be considered
from established base or start of play.
6. Base runner or batter runner can be called out for verbal interference.
(Umpires discretion).
7. If base runner is hit with batted ball, while on 1st or 3rd
base. Ball is dead, runners move up a base if forced to move and
batter goes to 1st base. NOTE Base runner must not intentionally
attempt to be hit. If base runner is hit ball is dead and base
runner is out and batter goes to 1st base. (Umpires discretion).
8. If base runner on 2nd base is hit with batted ball. Ball is
live, unless base runner intentionally lets ball hit them, then
ball is dead and batter goes to 1st base. (Umpires discretion).
BATTING
1. Can bat up to 12 players.(up to 12 awards will be given out)
2. Must let umpire know how many you are batting. Turn in batting
slip. (Always on table)
3. Batting slip is official line up. If not batting 12, may add
a player to bottom of batting slip, only
When player arrives late to game. - Let umpire know. Straight
sub only / No re-entry
4. All field position players must bat.
5. Count is 1 ball and 1 strike to start (1 and 1). In inclement
weather count will start at (2 and 2)
6. Has to be fair after 2 strikes.
7. Arc Pitch -Pitch must have an arc Not lower than batter's waistline/beltline
& not higher than 10 feet.
8. Plate & Mat are strikes.
9. Ball is dead once pitch hits plate, mat, ground or batter swings
& misses ball.
10. Umpire will call out "illegal" on pitches, he feels
are illegal, if Batter hits ball play is live.
11. Most bats are allowed. Bats can be banned if we feel they
have been altered or tampered with.
Check to see which bats are legal to use. Note: If batter uses
illegal bat batter will be called out, play is dead.
12. 1 up rule on homeruns (out if not your turn for homerun).
Walk off homeruns OK. Batter and base runners must step on front
base on homeruns. Example: batter to 1st - 2nd to 3rd,etc. (if
not - will be an out)
13. Batter will be called out, if umpire feels batter gives up
(Umpires discretion). So run everything out / any motion toward
dugout will be considered giving up. BALL IS STILL LIVE
14. When your team is batting - All bats, equipment and players,
must be in dugout, must have 1 coach and one on deck batter &
when on defense all bats , equipment and all other players will
be in dugout, if not Umpire will call ball dead and either give
a warning, call runner out, not let runners advance, or advance
runners 1 or 2 bases.
15. Umpire must call "Time" before, you step out of
batters box -this includes before, after and between pitches.
If not pitch will count. When asking for "time" make
sure "time" is granted/it is not automatic.
16. Male batter must be pitched to. If male batter walks or is
intentionally walked he goes to 2nd base, female has option to
walk or hit.
17. When female batter is at bat, all infielders must be on dirt.
If infielder is on grass, when pitch is released. Batter will
go to 1st base. (Umpires discretion.)
PROTEST AND APPEALS
1. If any protest is to be made, ask umpire to call Director -
$25.00 fee. If no fee, you will be charged at later date and prizes
may be held. Protest must be made at time of infraction, not after
play has resume and not after game.
No protest on judgement calls.
2. Appeals must be made before next pitch and after infraction,
one appeal per base.
EJECTIONS AND INJURIES
1. If a player is ejected from a game. That spot will be an out
every at bat. Must let ump and other team know who that batter
follows. Can sub a player to play in ejected players spot but
no batting. If ejected player's team allows sub to bat, inning
will end and all runs scored in that inning will not count.(Coaches
take notice)
2. If player is injured, and there is no substitute, that player's
spot will be an out every time at bat.
3. Any player or players using bad profanity words (especially
"F" word) or TAUNTING
can be ejected from game or tournament. Umpire - Directors discretion.
(Coaches take notice).
4. Any player caught with alcohol on field or dug-out area can
be ejected from game or tournament.
5. Any player that is under the influence of alcohol can be ejected
from game or tournament.
6. A ball player ejected for any reason from a game, who refuses
to leave the field and remains otherwise uncooperative with the
tournament personnel will be suspended from further play in the
tournament and may face further disciplinary action (suspended
for 1 year or banned for life) and can cause team to forfeit game
(coaches take notice).
TEAM & PLAYER RESTRICTIONS
1. A&V will rank coed Teams according to caliber of team..
If you play in Lower please check about upper players, some upper
players will not be allowed to play in lower
3 Tournaments will run as a upper and lower tournaments
COACHES PLEASE NOTE:
1. It is your responsibility to make sure all your players obey
and understand all A&V rules.
2. Be ready to play 10 min. before scheduled game time.
3. Only members of the team currently playing on the field are
allowed in their designated dugout and area.
4. We will supply one new ball and one backup per game. Each team
is required to throw in back ups as needed. Tournament softballs
- $5.00 each.
**Director
has the right to forfeit any game, eject any player
For non-compliance to A&V rules**